Night Sky Warhammer in Classic 1.9 and Classic 2.7
Night Sky Warhammer changes from AION Classic 1.9 to Classic 2.7: Faction All to Both factions, Accuracy +181 in Classic 1.9 only, Magic accuracy +79 in Classic 1.9 only, Magic boost +210 in Classic 1.9 only, Parry +287 in Classic 1.9 only, Crit strike +10 in Classic 1.9 only, Min damages +41 in Classic 1.9 only, Max damages +63 in Classic 1.9 only.
First era
Second era
Different facts
| Fact | Classic 1.9 | Classic 2.7 |
|---|---|---|
| Faction | All | Both factions |
| Accuracy | +181 | |
| Magic accuracy | +79 | |
| Magic boost | +210 | |
| Parry | +287 | |
| Crit strike | +10 | |
| Min damages | +41 | |
| Max damages | +63 |
Classic 1.9Open entry
Night Sky Warhammer
Lv 9Superior
- Price
- 7,650 kinah
- Damage
- 41–63
- Accuracy
- 181
- Magic accuracy
- 79
- Magic boost
- 210
- Parry
- 287
- Crit strike
- 10
- MP
- 65
Classic 1.9
Classic 2.7Open entry
Night Sky Warhammer
Lv 9MaceSuperior
- Price
- 7,650 kinah
- Manastone slots
- 3
- Damage
- 41–63
- Maximum strikes
- 3
- Attack range
- 1.5 m
- Attack speed
- 1.5 s
- Magic accuracy
- 79
- Crit strike
- 10
- Accuracy
- 181
- Parry
- 287
- Magic boost
- 210
- MP
- 65
Classic 2.7