Staff of Destiny in Classic 1.9 and Classic 2.7
Staff of Destiny changes from AION Classic 1.9 to Classic 2.7: Name Staff of Destiny to Fate Staff, Faction All to Both factions, Accuracy +458 in Classic 1.9 only, Magic accuracy +227 in Classic 1.9 only, Magic boost +460 in Classic 1.9 only, Parry +512 in Classic 1.9 only, Crit strike +60 in Classic 1.9 only, Min damages +112 in Classic 1.9 only, Max damages +168 in Classic 1.9 only.
First era
Second era
Different facts
| Fact | Classic 1.9 | Classic 2.7 |
|---|---|---|
| Name | Staff of Destiny | Fate Staff |
| Faction | All | Both factions |
| Accuracy | +458 | |
| Magic accuracy | +227 | |
| Magic boost | +460 | |
| Parry | +512 | |
| Crit strike | +60 | |
| Min damages | +112 | |
| Max damages | +168 |
Classic 1.9Open entry
Staff of Destiny
Lv 25Heroic
- Price
- 125,100 kinah
- Damage
- 112–168
- Accuracy
- 458
- Magic accuracy
- 227
- Magic boost
- 460
- Parry
- 512
- Crit strike
- 60
- MP
- 135
- Crit strike
- 27
Classic 1.9
Classic 2.7Open entry
Fate Staff
Lv 25StaffHeroic
- Price
- 125,100 kinah
- Manastone slots
- 4
- Damage
- 112–168
- Maximum strikes
- 3
- Attack range
- 2 m
- Attack speed
- 2 s
- Magic accuracy
- 227
- Crit strike
- 60
- Accuracy
- 458
- Parry
- 512
- Magic boost
- 460
- MP
- 135
- Crit strike
- 27
Classic 2.7