Impish Warhammer in Classic 1.9 and Classic 2.7
Impish Warhammer changes from AION Classic 1.9 to Classic 2.7: Faction All to Both factions, Accuracy +524 in Classic 1.9 only, Magic accuracy +212 in Classic 1.9 only, Magic boost +470 in Classic 1.9 only, Parry +516 in Classic 1.9 only, Crit strike +10 in Classic 1.9 only, Min damages +93 in Classic 1.9 only, Max damages +141 in Classic 1.9 only.
First era
Second era
Different facts
| Fact | Classic 1.9 | Classic 2.7 |
|---|---|---|
| Faction | All | Both factions |
| Accuracy | +524 | |
| Magic accuracy | +212 | |
| Magic boost | +470 | |
| Parry | +516 | |
| Crit strike | +10 | |
| Min damages | +93 | |
| Max damages | +141 |
Classic 1.9Open entry
Impish Warhammer
Lv 30Heroic
- Price
- 69,150 kinah
- Damage
- 93–141
- Accuracy
- 524
- Magic accuracy
- 212
- Magic boost
- 470
- Parry
- 516
- Crit strike
- 10
- Attack
- 17
- PvP attackInflicts 3.6% additional damage on a player of the opposing group.
- 3.6%
Classic 1.9
Classic 2.7Open entry
Impish Warhammer
Lv 30MaceHeroic
- Price
- 69,150 kinah
- Abyss Points
- 58,700 AP
- Manastone slots
- 5
- Damage
- 93–141
- Maximum strikes
- 3
- Attack range
- 1.5 m
- Attack speed
- 1.5 s
- Magic accuracy
- 212
- Crit strike
- 10
- Accuracy
- 524
- Parry
- 516
- Magic boost
- 470
- Attack
- 17
- PvP attackInflicts 3.6% additional damage on a player of the opposing group.
- 3.6%
Classic 2.7