Agrint in Classic 1.9 and Classic 2.7
Agrint is unchanged between AION Classic 1.9 and Classic 2.7.
First era
Second era
Classic 1.9Open entry
Agrint
Lv 38Magicalmonster
- HP
- 8,407
- MP
- 2,523
- Experience
- 21,816
- Block
- 67
- Parry
- 67
- Mdef
- 67
- Physical defence
- 67
- Crit
- 67
- Power
- 67
- Evasion
- 67
- Accuracy
- 67
- Magic accuracy
- 67
- Walk speed
- 0.5 m/s
- Run speed
- 7 m/s
- Combat run speed
- 5.5 m/s
- Flight speed
- 0
Classic 1.9
Classic 2.7Open entry
Agrint
Lv 38Magicalmonster
- HP
- 8,407
- Experience
- 21,816
- Main-hand attack
- 349
- Main-hand accuracy
- 890
- Physical defence
- 840
- Magic resist
- 890
- Power
- 248
- Evasion
- 890
- Accuracy
- 840
- Walk speed
- 0.5 m/s
- Run speed
- 7 m/s
- Combat run speed
- 5.5 m/s
Classic 2.7