Insane Guard in Classic 1.9 and Classic 2.7
Insane Guard changes from AION Classic 1.9 to Classic 2.7: Level 40 to 41.
First era
Second era
Different facts
| Fact | Classic 1.9 | Classic 2.7 |
|---|---|---|
| Level | 40 | 41 |
Classic 1.9Open entry
Insane Guard
Lv 40Krall
- HP
- 66,633
- MP
- 19,990
- Experience
- 35,574
- Block
- 84
- Parry
- 84
- Mdef
- 84
- Physical defence
- 84
- Crit
- 84
- Power
- 84
- Evasion
- 84
- Accuracy
- 84
- Magic accuracy
- 84
- Walk speed
- 2 m/s
- Run speed
- 7.6 m/s
- Combat run speed
- 5.5 m/s
- Flight speed
- 0
Classic 1.9
Classic 2.7Open entry
Insane Guard
Lv 41KrallElite
- HP
- 69,924
- Experience
- 35,574
- Main-hand attack
- 815
- Main-hand accuracy
- 947
- Physical defence
- 900
- Magic resist
- 947
- Power
- 675
- Evasion
- 947
- Accuracy
- 1,129
- Walk speed
- 2 m/s
- Run speed
- 7.6 m/s
- Combat run speed
- 5.5 m/s
Classic 2.7