Sea Waterworm in Classic 1.9 and Classic 2.7
Sea Waterworm is unchanged between AION Classic 1.9 and Classic 2.7.
First era
Second era
Classic 1.9Open entry
Sea Waterworm
Lv 50Magicalmonster
- HP
- 13,036
- MP
- 3,911
- Experience
- 40,824
- Block
- 85
- Parry
- 85
- Mdef
- 85
- Physical defence
- 85
- Crit
- 85
- Power
- 85
- Evasion
- 85
- Accuracy
- 85
- Magic accuracy
- 85
- Walk speed
- 0 m/s
- Run speed
- 0 m/s
- Combat run speed
- 0 m/s
- Flight speed
- 0
Classic 1.9
Classic 2.7Open entry
Sea Waterworm
Lv 50Magicalmonster
- HP
- 13,036
- Experience
- 3,000
- Main-hand attack
- 721
- Main-hand accuracy
- 1,118
- Physical defence
- 1,080
- Magic resist
- 1,118
- Power
- 924
- Evasion
- 1,118
- Accuracy
- 1,476
Classic 2.7