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Tac NCO's Divine Jerkin in Classic 2.7 and Classic 5.0

Tac NCO's Divine Jerkin changes from AION Classic 2.7 to Classic 5.0: Kinah 1,381,708 to 1,214,364, Physical defence +261 in Classic 5.0 only, Magic resist +131 in Classic 5.0 only, Evasion +249 in Classic 5.0 only, Bonus: HP +241 in Classic 5.0 only, Bonus: MP +240 in Classic 5.0 only, Bonus: Enmity boost -28% in Classic 5.0 only, Bonus: Flight speed +10% in Classic 5.0 only, Bonus: Evasion +44 in Classic 5.0 only.

First era
Second era

Different facts

FactClassic 2.7Classic 5.0
Kinah1,381,7081,214,364
Physical defence+261
Magic resist+131
Evasion+249
Bonus: HP+241
Bonus: MP+240
Bonus: Enmity boost-28%
Bonus: Flight speed+10%
Bonus: Evasion+44
Classic 2.7Open entry

Tac NCO's Divine Jerkin

Lv 55JacketFabled
Price
1,381,708 kinah
Evasion
249
Magic resist
131
Physical defence
261
HP
241
MP
240
Enmity boost
-28%
Flight speed
10%
Evasion
44
Physical critical resist
13
Magical critical resist
6
Charge level
2
Charge price
121,904 kinah, then 60,950 kinah
Burn on attack
2
Burn on defence
24
Costs19,475 ×Crucible Insignia
Dyeable
Classic 2.7
Classic 5.0Open entry

Tac NCO's Divine Jerkin

Lv 55Jacket (Leather)Fabled
Price
1,214,364 kinah
Physical defence
261
Magic resist
131
Evasion
249
HP
241
MP
240
Enmity boost
-28%
Flight speed
10%
Evasion
44
Charge level
2
Burn on attack
2
Burn on defence
24
Costs19,475 ×Crucible Insignia
Dyeable
Classic 5.0