Water Energy in Classic 2.7 and Classic 5.0
Water Energy is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Water Energy
Lv 36MagicalmonsterJunk
- HP
- 1
- Experience
- 16,009
- Main-hand attack
- 66
- Main-hand accuracy
- 757
- Physical defence
- 700
- Magic resist
- 757
- Power
- 158
- Evasion
- 757
- Accuracy
- 800
- Walk speed
- 2 m/s
- Run speed
- 10 m/s
- Combat run speed
- 10 m/s
Classic 2.7
Classic 5.0Open entry
Water Energy
Magicalmonster
- Run speed
- 10 m/s
- Combat run speed
- 10 m/s
- Walk speed
- 2 m/s
Classic 5.0