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Agrint in Classic 2.7 and Classic 5.0

Agrint is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Agrint

Lv 38Magicalmonster
HP
8,407
Experience
21,816
Main-hand attack
349
Main-hand accuracy
890
Physical defence
840
Magic resist
890
Power
248
Evasion
890
Accuracy
840
Walk speed
0.5 m/s
Run speed
7 m/s
Combat run speed
5.5 m/s
Classic 2.7
Classic 5.0Open entry

Agrint

Magicalmonster
Run speed
7 m/s
Combat run speed
5.5 m/s
Walk speed
0.5 m/s
Classic 5.0