Sea Waterworm in Classic 2.7 and Classic 5.0
Sea Waterworm is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Sea Waterworm
Lv 50Magicalmonster
- HP
- 13,036
- Experience
- 3,000
- Main-hand attack
- 721
- Main-hand accuracy
- 1,118
- Physical defence
- 1,080
- Magic resist
- 1,118
- Power
- 924
- Evasion
- 1,118
- Accuracy
- 1,476
Classic 2.7
Classic 5.0Open entry
Sea Waterworm
Magicalmonster
Classic 5.0