Aggravate Wound in Classic 2.7 and Classic 5.0
Aggravate Wound is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Aggravate Wound
Lv 1ActivePhysical
If the target is bleeding, its wound becomes aggravated and the continuing damage effect is added.
Classic 2.7
Classic 5.0Open entry
Aggravate Wound
ActivePhysical
- Cast time
- 1 s
- Range
- 2 m
If the target is bleeding, its wound becomes aggravated and the continuing damage effect is added.
Classic 5.0