Skip to content

Head Wound in Classic 2.7 and Classic 5.0

Head Wound is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Head Wound

Lv 1ActiveMagical

Damages the target and drains MP.

Classic 2.7
Classic 5.0Open entry

Head Wound

ActiveMagical
Cast time
2.5 s
Range
37 m

Damages the target and drains MP.

Classic 5.0