Absorb Energy in Classic 2.7 and Classic 5.0
Absorb Energy is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Absorb Energy
Lv 1ActiveMagical
Drains a lot of the target's MP and deals a lot of damage.
Classic 2.7
Classic 5.0Open entry
Absorb Energy
ActiveMagical
- Cast time
- 1 s
- Range
- 37 m
Drains a lot of the target's MP and deals a lot of damage.
Classic 5.0