Head Wound in Classic 2.7 and Classic 5.0
Head Wound is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Head Wound
Lv 1ActiveMagical
Hinders the use of skills.
Classic 2.7
Classic 5.0Open entry
Head Wound
ActiveMagical
- Range
- 16 m
Hinders the use of skills.
Classic 5.0