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Head Wound in Classic 2.7 and Classic 5.0

Head Wound is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Head Wound

Lv 1ActiveMagical

Hinders the use of skills.

Classic 2.7
Classic 5.0Open entry

Head Wound

ActiveMagical
Range
16 m

Hinders the use of skills.

Classic 5.0