Spirit Water Flow I in Classic 2.7 and Classic 5.0
Spirit Water Flow I is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Spirit Water Flow I
Lv 1ActiveMagical
Classic 2.7
Classic 5.0Open entry
Spirit Water Flow I
ActiveMagical
- Range
- 2 m
The spirit consumes 40% of its HP to deal magical water damage to up to 6 enemies within 15m of the spirit, and deals an additional 257 damage if the target is an Asmodian or a Balaur.
Classic 5.0