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Aggravate Wound in Classic 2.7 and Classic 5.0

Aggravate Wound is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Aggravate Wound

Lv 1ActivePhysical

If the target is bleeding, its wound becomes aggravated and the continuing damage effect is added.

Classic 2.7
Classic 5.0Open entry

Aggravate Wound

ActivePhysical
Cast time
1 s
Range
20 m

If the target is bleeding, its wound becomes aggravated and the continuing damage effect is added.

Classic 5.0