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Spike Trap II in Classic 2.7 and Classic 5.0

Spike Trap II is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Spike Trap II

Lv 2ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
RangerAsmodian25–331–9

Taught by

ItemSkill level
Spike Trap IISkillbook, Ranger, Lv 25
Classic 5.0Open entry

Spike Trap II

ActiveMagical
Cast time
1 s
Cooldown
20 s
Range
1 m

Sets a single trap around you. The trap lasts for , and when an enemy approaches within a 5m radius, it explodes. The opponent is unable to move and their evasion is decreased.

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
RangerLearned automaticallyAsmodian25–331–9
RangerLearned automaticallyAsmodian71–7510–14

Taught by

ItemSkill level
Spike Trap IIRanger (Skill Book)
[Event] Spike Trap IIRanger (Skill Book)