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Absorb Vitality I in Classic 2.7 and Classic 5.0

Absorb Vitality I is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Absorb Vitality I

Lv 1ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
SpiritmasterBoth factions201

Taught by

ItemSkill level
Absorb Vitality IStigma1
Classic 5.0Open entry

Absorb Vitality I

Lv 1ActiveMagical
Cooldown
12 s
Range
25 m
Cost
109 MP

Deals fire damage to a target within 25m and absorbs 70% of the damage as HP and MP. Deals additional magic damage if the target is a player.

Stigma Skill

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
SpiritmasterBoth factions11

Taught by

ItemSkill level
Absorb Vitality I/IXSpiritmaster (Stigma)1
Absorb Vitality I/IXSpiritmaster (Stigma)1