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Chilling Water in Classic 2.7 and Classic 5.0

Chilling Water is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Chilling Water

Lv 1ActiveMagical

Decreases the movement and attack speeds of targets within the area of effect from a long distance.

Classic 2.7

Effect

Speed
-70%
Flight speed
-70%
Attack speed
+50%
Classic 5.0Open entry

Chilling Water

ActiveMagical
Cast time
1 s
Range
16 m

Decreases the movement and attack speeds of targets within the area of effect from a long distance.

Classic 5.0