Chilling Water in Classic 2.7 and Classic 5.0
Chilling Water is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Chilling Water
Lv 1ActiveMagical
Decreases the movement and attack speeds of targets within the area of effect from a long distance.
Classic 2.7
Effect
- Speed
- -70%
- Flight speed
- -70%
- Attack speed
- +50%
Classic 5.0Open entry
Chilling Water
ActiveMagical
- Cast time
- 1 s
- Range
- 16 m
Decreases the movement and attack speeds of targets within the area of effect from a long distance.
Classic 5.0