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Cure Mind I in Classic 2.7 and Classic 5.0

Cure Mind I is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Cure Mind I

Lv 1ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
ClericBoth factions191

Taught by

ItemSkill level
Cure Mind ISkillbook, Cleric, Lv 19
Classic 5.0Open entry

Cure Mind I

Lv 1ActiveMagical
Cooldown
0.5 s
Range
23 m
Cost
67 MP

Removes abnormal mental conditions of a target within 23m.

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
ClericLearned automaticallyBoth factions131

Taught by

ItemSkill level
Cure Mind ICleric (Skill Book)
[Event] Cure Mind ICleric (Skill Book)