Cure Mind I in Classic 2.7 and Classic 5.0
Cure Mind I is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Cure Mind I
Lv 1ActiveMagical
Classic 2.7
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 19 | 1 |
Taught by
| Item | Skill level |
|---|---|
Classic 5.0Open entry
Cure Mind I
Lv 1ActiveMagical
- Cooldown
- 0.5 s
- Range
- 23 m
- Cost
- 67 MP
Removes abnormal mental conditions of a target within 23m.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 13 | 1 |
Taught by
| Item | Skill level |
|---|---|