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Cure Mind II in Classic 2.7 and Classic 5.0

Cure Mind II changes from AION Classic 2.7 to Classic 5.0: Level 2 to 1.

First era
Second era

Different facts

FactClassic 2.7Classic 5.0
Level21
Classic 2.7Open entry

Cure Mind II

Lv 2ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
ClericBoth factions401

Taught by

ItemSkill level
Cure Mind IISkillbook, Cleric, Lv 40
Classic 5.0Open entry

Cure Mind II

Lv 1ActiveMagical
Cooldown
0.5 s
Range
23 m
Cost
108 MP

Removes abnormal mental conditions of a target within 23m.

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
ClericLearned automaticallyBoth factions401

Taught by

ItemSkill level
Cure Mind IICleric (Skill Book)
[Event] Cure Mind IICleric (Skill Book)