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Damage (points) without calculating defense in Classic 2.7 and Classic 5.0

Damage (points) without calculating defense changes from AION Classic 2.7 to Classic 5.0: Name Damage (points) without calculating defense to Damage (points) without calculating defence.

First era
Second era

Different facts

FactClassic 2.7Classic 5.0
NameDamage (points) without calculating defenseDamage (points) without calculating defence
Classic 2.7Open entry

Damage (points) without calculating defense

Lv 1ActiveMagical
Classic 2.7
Classic 5.0Open entry

Damage (points) without calculating defence

ActiveMagical
Range
15 m
Classic 5.0