Damage Ward in Classic 2.7 and Classic 5.0
Damage Ward is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Damage Ward
Lv 1ActiveMagical
Absorbs physical damage
Classic 2.7
Classic 5.0Open entry
Damage Ward
ActiveMagical
- Cast time
- 1 s
- Range
- 2 m
Absorbs physical damage
Classic 5.0