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Divine Justice I in Classic 2.7 and Classic 5.0

Divine Justice I is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Divine Justice I

Lv 1ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
TemplarBoth factions451

Taught by

ItemSkill level
Divine Justice IStigma1
Classic 5.0Open entry

Divine Justice I

Lv 1ActiveMagical
Cast time
0.5 s
Cooldown
60 s
Range
25 m
Cost
165 MP

Inflicts earth damage to a target within a 25m radius and stuns the target for 2s.

Stigma Skill

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
TemplarBoth factions451

Taught by

ItemSkill level
Divine Justice I/VITemplar (Stigma)1