Divine Justice II in Classic 2.7 and Classic 5.0
Divine Justice II changes from AION Classic 2.7 to Classic 5.0: Level 2 to 1.
First era
Second era
Different facts
| Fact | Classic 2.7 | Classic 5.0 |
|---|---|---|
| Level | 2 | 1 |
Classic 2.7Open entry
Divine Justice II
Lv 2ActiveMagical
Classic 2.7
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 48 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 |
Classic 5.0Open entry
Divine Justice II
Lv 1ActiveMagical
- Cast time
- 0.5 s
- Cooldown
- 60 s
- Range
- 25 m
- Cost
- 165 MP
Inflicts earth damage to a target within a 25m radius and stuns the target for 2s.
Stigma Skill
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 45 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 |