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Divine Justice II in Classic 2.7 and Classic 5.0

Divine Justice II changes from AION Classic 2.7 to Classic 5.0: Level 2 to 1.

First era
Second era

Different facts

FactClassic 2.7Classic 5.0
Level21
Classic 2.7Open entry

Divine Justice II

Lv 2ActiveMagical
Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
TemplarBoth factions481

Taught by

ItemSkill level
Divine Justice IIStigma1
Classic 5.0Open entry

Divine Justice II

Lv 1ActiveMagical
Cast time
0.5 s
Cooldown
60 s
Range
25 m
Cost
165 MP

Inflicts earth damage to a target within a 25m radius and stuns the target for 2s.

Stigma Skill

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
TemplarBoth factions451

Taught by

ItemSkill level
Divine Justice II/VITemplar (Stigma)1