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Fatal Energy in Classic 2.7 and Classic 5.0

Fatal Energy is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Fatal Energy

Lv 1ActiveMagical

Increases the chance of critical strikes of allies in the area of effect.

Classic 2.7

Effect

Crit strike
+70%
Classic 5.0Open entry

Fatal Energy

ActiveMagical
Cast time
1 s
Range
2 m

Increases the chance of critical strikes of allies in the area of effect.

Classic 5.0