Hindering for Defense in Classic 2.7 and Classic 5.0
Hindering for Defense changes from AION Classic 2.7 to Classic 5.0: Name Hindering for Defense to Hindering for Defence.
First era
Second era
Different facts
| Fact | Classic 2.7 | Classic 5.0 |
|---|---|---|
| Name | Hindering for Defense | Hindering for Defence |
Classic 2.7Open entry
Hindering for Defense
Lv 1ActiveMagical
Classic 2.7
Effect
- Speed
- -50%
- Flight speed
- -50%
Classic 5.0Open entry
Hindering for Defence
ActiveMagical
- Cast time
- 2.5 s
- Range
- 20 m
Decreases the target's movement speed and boosts your defence.
Classic 5.0