Internal Injury in Classic 2.7 and Classic 5.0
Internal Injury is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Internal Injury
Lv 1ActiveMagical
Starts with a little continuing damage and inflicts massive damage at the end with a delayed magical attack.
Classic 2.7
Classic 5.0Open entry
Internal Injury
ActiveMagical
- Cast time
- 2.5 s
- Range
- 2 m
Starts with a little continuing damage and inflicts massive damage at the end with a delayed magical attack.
Classic 5.0