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Internal Injury in Classic 2.7 and Classic 5.0

Internal Injury is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Internal Injury

Lv 1ActiveMagical

Starts with a little continuing damage and inflicts massive damage at the end with a delayed magical attack.

Classic 2.7
Classic 5.0Open entry

Internal Injury

ActiveMagical
Cast time
2.5 s
Range
2 m

Starts with a little continuing damage and inflicts massive damage at the end with a delayed magical attack.

Classic 5.0