Manduri Curse in Classic 2.7 and Classic 5.0
Manduri Curse is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Manduri Curse
Lv 1ActiveMagical
Confuses the target to become a Manduri, causing it to hit PCs instead.
Classic 2.7
Classic 5.0Open entry
Manduri Curse
ActiveMagical
- Cast time
- 1 s
- Range
- 2 m
Confuses the target to become a Manduri, causing it to hit PCs instead.
Classic 5.0