Ranged Successive Smash in Classic 2.7 and Classic 5.0
Ranged Successive Smash is unchanged between AION Classic 2.7 and Classic 5.0.
First era
Second era
Classic 2.7Open entry
Ranged Successive Smash
Lv 1ActiveMagical
The targets in the area of effect have their defence further decreased.
Classic 2.7
Effect
- Physical defence
- -50%
Classic 5.0Open entry
Ranged Successive Smash
ActiveMagical
- Cast time
- 1.2 s
- Range
- 2 m
The targets in the area of effect have their defence further decreased.
Classic 5.0