Spirit Disturbance I in Classic 2.7 and Classic 5.0
Spirit Disturbance I is unchanged between AION Classic 2.7 and Classic 5.0.
Spirit Disturbance I
Commands the spirit to attack. Each spirit has a skill that inflicts element-specific damage and a weakening effect.
Water Spirit: Water damage
Wind Spirit: Stuns
Earth Spirit: Absorbs some damage as HP
Fire Spirit: Reduces physical defence
Magma Spirit: Absorbs some damage as HP and reduces physical defence
Tempest Spirit: Water damage and Stuns.
Spirit King: Causes part of the damage to be absorbed as HP, reduces the defence values of all elements, inflicts stun and applies an additional hit to NPC targets
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Spiritmaster | Both factions | 28 | 1 |
Taught by
| Item | Skill level |
|---|---|
Spirit Disturbance I
- Cast time
- 0.8 s
- Cooldown
- 18 s
- Range
- 25 m
- Cost
- 62 MP
Commands the spirit to attack. Each spirit has a skill that inflicts element-specific damage and a weakening effect.
Water Spirit: Water damage
Wind Spirit: Stuns
Earth Spirit: Absorbs some damage as HP
Fire Spirit: Reduces physical defence
Magma Spirit: Absorbs some damage as HP and reduces physical defence
Tempest Spirit: Water damage and Stuns.
Spirit King: Causes part of the damage to be absorbed as HP, reduces the defence values of all elements, inflicts stun and applies an additional hit to NPC targets
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Spiritmaster | Both factions | 13 | 1 |
Taught by
| Item | Skill level |
|---|---|