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Spirit Threat I in Classic 2.7 and Classic 5.0

Spirit Threat I is unchanged between AION Classic 2.7 and Classic 5.0.

First era
Second era
Classic 2.7Open entry

Spirit Threat I

Lv 1ActiveMagical

Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target.

Water Spirit: Increases Enmity (weak)

Wind Spirit: Increases Enmity (weak)

Earth Spirit: Increases Enmity (medium)

Fire Spirit: Increases Enmity (strong)

Magma Spirit: Increases Enmity (strong)

Tempest Spirit: Increases Enmity (strong)

Spirit King: Increases Enmity (strong)

Classic 2.7

Learned by

ClassFactionCharacter levelSkill level
SpiritmasterBoth factions13–211–9

Taught by

ItemSkill level
Spirit Threat ISkillbook, Spiritmaster, Lv 13
Classic 5.0Open entry

Spirit Threat I

ActiveMagical
Cast time
0.6 s
Cooldown
15 s
Range
25 m
Cost
20 MP

Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target.

Water Spirit: Increases Enmity (weak)

Wind Spirit: Increases Enmity (weak)

Earth Spirit: Increases Enmity (medium)

Fire Spirit: Increases Enmity (strong)

Magma Spirit: Increases Enmity (strong)

Tempest Spirit: Increases Enmity (strong)

Spirit King: Increases Enmity (strong)

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
SpiritmasterLearned automaticallyBoth factions13–211–9
SpiritmasterLearned automaticallyBoth factions71–7510–14

Taught by

ItemSkill level
Spirit Threat ISpiritmaster (Skill Book)
[Event] Spirit Threat ISpiritmaster (Skill Book)