Swinging Shield Counter in Classic 2.7 and Classic 5.0
Swinging Shield Counter changes from AION Classic 2.7 to Classic 5.0: Name Swinging Shield Counter to Swinging Shield Counter I.
First era
Second era
Different facts
| Fact | Classic 2.7 | Classic 5.0 |
|---|---|---|
| Name | Swinging Shield Counter | Swinging Shield Counter I |
Classic 2.7Open entry
Swinging Shield Counter
Lv 1ActivePhysical
Classic 2.7
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 51–59 | 1–9 |
Taught by
| Item | Skill level |
|---|---|
Classic 5.0Open entry
Swinging Shield Counter I
ActivePhysical
- Cooldown
- 60 s
- Range
- 1 m
- Cost
- 189 MP
Inflicts – physical damage to the target. Has a chance of causing the target to stumble if the target is already stunned.
Deals additional damage when the target is an NPC.
A shield required
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 13 | 1 |
| Templar | Both factions | 24–31 | 2–9 |
| Templar | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|