Pale Carmina in Classic 2.7 and Retail 4.9
Pale Carmina changes from AION Classic 2.7 to Retail 4.9: Level 0 to 50.
First era
Second era
Different facts
| Fact | Classic 2.7 | Retail 4.9 |
|---|---|---|
| Level | 0 | 50 |
Classic 2.7Open entry
Pale Carmina
<1500 Points>Lv 0Undead
- HP
- 35
- Experience
- 14
- Main-hand attack
- 20
- Main-hand accuracy
- 168
- Physical defence
- 80
- Magic resist
- 168
- Power
- 35
- Evasion
- 168
- Accuracy
- 96
- Walk speed
- 1.86 m/s
- Run speed
- 7.5 m/s
- Combat run speed
- 10 m/s
Classic 2.7
Retail 4.9Open entry
Pale Carmina
<1500 Points>Lv 50Undead
- HP
- 15,742
- Experience
- 5,019
- Main-hand attack
- 720
- Main-hand accuracy
- 1,118
- Physical defence
- 1,080
- Magic resist
- 1,118
- Power
- 755
- Evasion
- 1,118
- Accuracy
- 1,476
Retail 4.9