Cure Mind II in Classic 2.7 and Retail 4.9
Cure Mind II changes from AION Classic 2.7 to Retail 4.9: Name Cure Mind II to Staggering Trap, Level 2 to 3.
First era
Second era
Different facts
| Fact | Classic 2.7 | Retail 4.9 |
|---|---|---|
| Name | Cure Mind II | Staggering Trap |
| Level | 2 | 3 |
Classic 2.7Open entry
Cure Mind II
Lv 2ActiveMagical
Classic 2.7
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 40 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 4.9Open entry
Staggering Trap
Lv 3ActiveMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Asmodian | 63 | 1 |