Aggravation II in Classic 2.7 and Retail 5.8
Aggravation II changes from AION Classic 2.7 to Retail 5.8: Name Aggravation II to Boost Healing I, Level 2 to 1.
First era
Second era
Different facts
| Fact | Classic 2.7 | Retail 5.8 |
|---|---|---|
| Name | Aggravation II | Boost Healing I |
| Level | 2 | 1 |
Classic 2.7Open entry
Aggravation II
Lv 2PassiveMagical
Increases the target's Enmity caused by your attack.
Classic 2.7
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Gladiator | Both factions | 41 | 1 |
| Templar | Both factions | 45 | 1 |
Taught by
| Item | Skill level |
|---|---|
Effect
- Enmity boost
- +200%
Retail 5.8Open entry
Boost Healing I
Lv 1PassiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| SongweaverCleric | Both factions | 10 | 1 |
Effect
- Healing boost
- +4%