Medicinal Purposes in Classic 2.7 and Retail 7.8
Medicinal Purposes changes from AION Classic 2.7 to Retail 7.8: Level 30 to Outside level range.
First era
Second era
Different facts
| Fact | Classic 2.7 | Retail 7.8 |
|---|---|---|
| Level | 30 | Outside level range |
Classic 2.7Open entry
Medicinal Purposes
Lv 30Asmodian
Classic 2.7
Objectives
Bring
| Item | Count |
|---|---|
| 5 |
Requirements
- Repeats
- 200 times
Rewards
- Experience
- 198,600
- Kinah
- 13,600
- Abyss Points
- 100
| Item | Count |
|---|---|
| 20 |
Quest drops
| NPC | Item | Chance |
|---|---|---|
| Young Asteria Trico | 50.00%Share of this group’s roll that yields the item. |
Retail 7.8Open entry
Medicinal Purposes
Outside level rangeAsmodian
Retail 7.8
Objectives
Bring
| Item | Count |
|---|---|
| 4 |
Requirements
- Classes
- Warrior, Scout, Mage, Cleric, Engineer, Artist, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Priest, Gunner, Bard, Rider, Painter
- Repeats
- 200 times
Rewards
- Experience
- 238,289
- Kinah
- 6,800
- Abyss Points
- 100
Quest drops
| NPC | Item |
|---|---|
| Young Asteria Trico |