Absorb Vitality VI in Classic 5.0 and Retail 5.8
Absorb Vitality VI changes from AION Classic 5.0 to Retail 5.8: Name Absorb Vitality VI to Splash Swing.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Absorb Vitality VI | Splash Swing |
Classic 5.0Open entry
Absorb Vitality VI
Lv 1ActiveMagical
- Cooldown
- 12 s
- Range
- 25 m
- Cost
- 250 MP
Deals fire damage to a target within 25m and absorbs 70% of the damage as HP and MP. Deals additional magic damage if the target is a player.
Stigma Skill
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Spiritmaster | Both factions | 1 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 | |
| 1 |
Retail 5.8Open entry
Splash Swing
Lv 1ActivePhysical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Chanter | Both factions | 20 | 1 |
Taught by
| Item | Skill level |
|---|---|
| Splash Swing | 1 |
| Splash Swing (Inert) | 1 |