Boost Healing II in Classic 5.0 and Retail 5.8
Boost Healing II changes from AION Classic 5.0 to Retail 5.8: Name Boost Healing II to Increase MAX HP I.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Boost Healing II | Increase MAX HP I |
Classic 5.0Open entry
Boost Healing II
Lv 1PassiveMagical
Increases the effects of recovery skills by 10%.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 25 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 5.8Open entry
Increase MAX HP I
Lv 1PassivePhysical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| All classes | Both factions | 10 | 1 |
Effect
- HP
- +5%