Electromagnetic Charge I in Classic 5.0 and Retail 5.8
Electromagnetic Charge I changes from AION Classic 5.0 to Retail 5.8: Name Electromagnetic Charge I to Protective Shell.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Electromagnetic Charge I | Protective Shell |
Classic 5.0Open entry
Electromagnetic Charge I
ActivePhysical
- Cooldown
- 30 s
- Range
- 35 m
You charge at a target within 35m and deal – physical damage to them.
Consumes 10 Ion Flux.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 1 | 1 |
| Revenant | Both factions | 16–23 | 2–9 |
| Revenant | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 5.8Open entry
Protective Shell
Lv 3ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Aethertech | Both factions | 63 | 1 |
Effect
- Snare resistance
- +300
- Root resistance
- +300
- Magic resist
- +292
- Stun resistance
- +500
- Stumble resistance
- +500
- Stagger resistance
- +500
- Spin resistance
- +500
- Openareial resistance
- +500
- PvP defence
- +500