Flying Kick IV in Classic 5.0 and Retail 5.8
Flying Kick IV changes from AION Classic 5.0 to Retail 5.8: Name Flying Kick IV to Conversion Pulse.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Flying Kick IV | Conversion Pulse |
Classic 5.0Open entry
Flying Kick IV
ActivePhysical
- Cooldown
- 12 s
- Range
- 20 m
Deals – physical damage by charging a target within 20m. They are immobilised for 2s, even if attacked. Deals additional damage when the target is an NPC.
Charges 10 Qi.
Chain Skill Level 1
After using you can use another individual skill.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Brawler | Both factions | 37–45 | 1–9 |
| Brawler | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 5.8Open entry
Conversion Pulse
Lv 2ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Aethertech | Both factions | 47 | 1 |