Heavy Projectile I in Classic 5.0 and Retail 5.8
Heavy Projectile I changes from AION Classic 5.0 to Retail 5.8: Name Heavy Projectile I to Soothing Finale.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Heavy Projectile I | Soothing Finale |
Classic 5.0Open entry
Heavy Projectile I
ActivePhysical
- Cooldown
- 1 s
- Cost
- 218 MP
Deals fire damage to a target within 0m and causes an additional 227 damage if the target is a player.
Chain Skill Level 3
Chain Fire – Heavy Projectile
Higher total enchantment levels also increase magic damage. (Fabled or higher equipment only, from level 50)
Current magic damage: +
Classic 5.0
Retail 5.8Open entry
Soothing Finale
Lv 4ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Songweaver | Both factions | 63 | 1 |