Law of Resistance II in Classic 5.0 and Retail 5.8
Law of Resistance II changes from AION Classic 5.0 to Retail 5.8: Name Law of Resistance II to Kinetic Battery.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Law of Resistance II | Kinetic Battery |
Classic 5.0Open entry
Law of Resistance II
ActiveMagical
- Cast time
- 0.7 s
- Cooldown
- 60 s
- Range
- 1 m
Deals wind damage to a target within 9m and up to 4 enemies within 7m of them and binds them in Aether’s Hold for 5 seconds. Deals additional damage when the target is an NPC.
Consumes 20 Ion Flux.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 39–47 | 1–9 |
| Revenant | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 5.8Open entry
Kinetic Battery
Lv 3ToggleMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Aethertech | Both factions | 26 | 1 |
Effect
- Stun resistance
- +120
- Stumble resistance
- +120
- Stagger resistance
- +120
- Spin resistance
- +120
- Openareial resistance
- +120
- Parry
- +165