Spirit Water Impact II in Classic 5.0 and Retail 5.8
Spirit Water Impact II changes from AION Classic 5.0 to Retail 5.8: Name Spirit Water Impact II to Magic Ward Energy.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Spirit Water Impact II | Magic Ward Energy |
Classic 5.0Open entry
Spirit Water Impact II
ActiveMagical
- Range
- 2 m
The spirit consumes 40% of its HP to deal magical water damage to up to 6 enemies within 15m of the spirit, and deals an additional 406 damage if the target is an Elyos or a Balaur.
Classic 5.0
Retail 5.8Open entry
Magic Ward Energy
Lv 1ActiveMagical
Retail 5.8
Effect
- Attack speed
- +10%
- Casting speed
- +10%