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Overcharge II in Classic 5.0 and Retail 5.8

Overcharge II changes from AION Classic 5.0 to Retail 5.8: Name Overcharge II to Kinetic Battery.

First era
Second era

Different facts

FactClassic 5.0Retail 5.8
NameOvercharge IIKinetic Battery
Classic 5.0Open entry

Overcharge II

ActiveMagical
Cooldown
30 s
Range
1 m

Inflicts wind damage to an enemy with Aether’s Hold within 9m and up to 8 enemies within 7m of them, and causes them to fall to the ground. Targets not affected by Aether’s Hold are hit with magical damage.

Consumes 10 Ion Flux.

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
RevenantLearned automaticallyBoth factions40–481–9
RevenantLearned automaticallyBoth factions71–7510–14

Taught by

ItemSkill level
Overcharge IIRevenant (Skill Book)
[Event] Overcharge IIRevenant (Skill Book)
Retail 5.8Open entry

Kinetic Battery

Lv 6ToggleMagical
Retail 5.8

Learned by

ClassFactionCharacter levelSkill level
AethertechBoth factions411

Effect

Stun resistance
+150
Stumble resistance
+150
Stagger resistance
+150
Spin resistance
+150
Openareial resistance
+150
Parry
+194