Seizure Arrow II in Classic 5.0 and Retail 5.8
Seizure Arrow II changes from AION Classic 5.0 to Retail 5.8: Name Seizure Arrow II to Earthen Call.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Seizure Arrow II | Earthen Call |
Classic 5.0Open entry
Seizure Arrow II
ActivePhysical
- Cooldown
- 60 s
- Cost
- 164 MP
Inflicts ~ damage to a target within a 0m radius, and drains its HP by 50% and MP by 50% of the total damage inflicted.
Chain Skill Level 2
Remove Shock - Seizure Arrow
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Both factions | 62–75 | 1–14 |
Retail 5.8Open entry
Earthen Call
Lv 8ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Spiritmaster | Both factions | 62 | 1 |
Effect
- Root resistance
- +800
- Snare resistance
- +800