Swinging Shield Counter I in Classic 5.0 and Retail 5.8
Swinging Shield Counter I changes from AION Classic 5.0 to Retail 5.8: Name Swinging Shield Counter I to Juggernaut Cannon.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Swinging Shield Counter I | Juggernaut Cannon |
Classic 5.0Open entry
Swinging Shield Counter I
ActivePhysical
- Cooldown
- 60 s
- Range
- 1 m
- Cost
- 189 MP
Inflicts – physical damage to the target. Has a chance of causing the target to stumble if the target is already stunned.
Deals additional damage when the target is an NPC.
A shield required
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 13 | 1 |
| Templar | Both factions | 24–31 | 2–9 |
| Templar | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 5.8Open entry
Juggernaut Cannon
Lv 1ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Gunslinger | Both factions | 45 | 1 |
Taught by
| Item | Skill level |
|---|---|
| Juggernaut Cannon | 1 |
| Juggernaut Cannon (Inert) | 1 |
Effect
- Magic skill boost resist
- -150
- Heal skill deboost
- -50%