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Weakpoint Shot VI (not used) in Classic 5.0 and Retail 5.8

Weakpoint Shot VI (not used) changes from AION Classic 5.0 to Retail 5.8: Name Weakpoint Shot VI (not used) to Aero Snare.

First era
Second era

Different facts

FactClassic 5.0Retail 5.8
NameWeakpoint Shot VI (not used)Aero Snare
Classic 5.0Open entry

Weakpoint Shot VI (not used)

ActivePhysical
Cooldown
1 s
Cost
134 MP

Deals magic fire damage to an opponent at a distance of up to 0m and absorbs 20% of the damage dealt as HP.

Chain Skill Level 3

Debilitating Volley – Weakpoint Shot

Classic 5.0
Retail 5.8Open entry

Aero Snare

Lv 1ActiveMagical
Retail 5.8

Learned by

ClassFactionCharacter levelSkill level
ClericBoth factions521

Effect

Speed
-25%
Flight speed
-25%