Weakpoint Shot VI (not used) in Classic 5.0 and Retail 5.8
Weakpoint Shot VI (not used) changes from AION Classic 5.0 to Retail 5.8: Name Weakpoint Shot VI (not used) to Aero Snare.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 5.8 |
|---|---|---|
| Name | Weakpoint Shot VI (not used) | Aero Snare |
Classic 5.0Open entry
Weakpoint Shot VI (not used)
ActivePhysical
- Cooldown
- 1 s
- Cost
- 134 MP
Deals magic fire damage to an opponent at a distance of up to 0m and absorbs 20% of the damage dealt as HP.
Chain Skill Level 3
Debilitating Volley – Weakpoint Shot
Classic 5.0
Retail 5.8Open entry
Aero Snare
Lv 1ActiveMagical
Retail 5.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 52 | 1 |
Effect
- Speed
- -25%
- Flight speed
- -25%