Skip to content

Weakpoint Shot VII (not used) in Classic 5.0 and Retail 5.8

Weakpoint Shot VII (not used) changes from AION Classic 5.0 to Retail 5.8: Name Weakpoint Shot VII (not used) to Aero Snare.

First era
Second era

Different facts

FactClassic 5.0Retail 5.8
NameWeakpoint Shot VII (not used)Aero Snare
Classic 5.0Open entry

Weakpoint Shot VII (not used)

ActivePhysical
Cooldown
1 s
Cost
142 MP

Deals magic fire damage to an opponent at a distance of up to 0m and absorbs 20% of the damage dealt as HP.

Chain Skill Level 3

Debilitating Volley – Weakpoint Shot

Classic 5.0
Retail 5.8Open entry

Aero Snare

Lv 2ActiveMagical
Retail 5.8

Learned by

ClassFactionCharacter levelSkill level
ClericBoth factions571

Effect

Speed
-25%
Flight speed
-25%