Fire Energy in Classic 5.0 and Retail 7.8
Fire Energy changes from AION Classic 5.0 to Retail 7.8: Name Fire Energy to Spike Trap, Faction Magicalmonster to Asmodians.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Fire Energy | Spike Trap |
| Faction | Magicalmonster | Asmodians |
Classic 5.0Open entry
Fire Energy
Magicalmonster
- Run speed
- 10 m/s
- Combat run speed
- 10 m/s
- Walk speed
- 2 m/s
Classic 5.0
Retail 7.8Open entry
Spike Trap
Lv 61AsmodianJunk
- HP
- 2,836
- Experience
- 6,106
- Main-hand attack
- 173
- Main-hand accuracy
- 1,327
- Physical defence
- 1,300
- Magic resist
- 1,327
- Power
- 56
- Evasion
- 1,327
- Accuracy
- 1,605
Retail 7.8